Kidspiration, EFL, and FLES- Combine well

Sample Activity Using Kidspiration for L2/ESL learners
Objectives:

To use inference skills
To make predictions
To accurately identify an animal in the target language
To apply descriptive phrases in the target language
To recognize language in print
To recognize oral language
To apply descriptions to nouns
To organize graphically the ideas of a process 

Target Grade Level- K-12 depending on the role of the student
Can [...]

Virtual Worlds 2.0 for EFL and Foreign Languages

Have you ever wondered how many virtual worlds there REALLY are out there?

Virtual worlds are one of the many mediums through which FIRST language is introduced.

Even at Stage I, a language learner can easily follow the steps to the process and acquire second language through a sustained-affective stimulus in the form of a computer [...]

InTECHgration 2.0

is the rationale behind

The process of mixing language, education
and technology never got any easier.
These are fantastic sites that HELP YOU InTECHgrate into the 21st century.
www.brainpop.com
You mention it, they got it. This is a fantastic site for every school subject. Lessons and ideas for everyone.
www.eduref.org
Great site for checking out plans and resources for cross-curricular [...]

Motivation and Learning theories for SLA through Chomsky, Bandura, Vygotsky, Krashen, and Gardner

    Analysis
   This analysis aims to analyze, compare, and contrast the classical theoretical perspectives of intelligence, learning, and motivation proposed by Chomsky, Bandura, Vygotsky, and the modern theories of Krashen and Gardner under the scope of second language acquisition (SLA).
 
Noam Chomsky

Introduction
Chomsky’s theory has influenced the theoretical perspective of the philosophers that will be analyzed for the [...]

A rationale for LingTECHguistics*

The LingTECHguistics* methodology consists on teaching second language (L2) lessons in full immersion through a sustained affective stimulus. This stimulus consists in a developmentally appropriate computer activity.

The rationale behind this methodology is that students will be :
a) Exposed to second language vocabulary in a real-life scenario
b) Exposed to technology whether familiar or not, in a way that [...]